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Charts, statistics, charts for cryptocurrencies, exchanges, NFTs, Metaverses, blockchains.



The crypto-source with detailed statistics on NFTs and the platforms selling them, statistics on other markets.

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Here, you will find helpful educational information on working with the exchange and the cryptocurrency market structure and answers to topical issues like the Metaverse.



The platform is full of crypto news, podcasts and research.

Make profits while playing the game: how is Gamefi indiustry becoming the most popular way to make money in the crypto market?

GameFi is the world of computer games with an economic model built around cryptocurrency that allows generating income when playing.

💰Platforms operating in this market are based on the Play-to-Earn concept. The most popular projects on the market are Axie Infinity, CryptoBlades, My DeFi Pet, Alien Worlds.

The games mechanics are similar: complete certain stages and receive rewards. You can trade earned cards or stuff within the game, increase earnings, and upgrade features.

🔺Interesting mechanics of the games pull more and more participants, so their market cap is increasing together with the value of tokens.

Players enjoy making money by completing various game tasks. Half of the world’s population plays games, so it’s undoubtedly an up-and-coming market.

🎮Statistically, any activity accompanied by gamification is performed more efficiently and pulls more users.

DISCIPLINA: why our platform is groundbreaking

Before the idea of DISCIPLINA came to the founder Ilya Nikiforov, he noticed a huge gap between education and real professional life. He realized how difficult it was for graduates to find a job, along with employers unwilling to get just-graduated people into their staff.

🔥The DISCIPLINA platform is like a bridge between education and the real world. Here, a student can build a career plan that matches reality, follow it, pick educational institutions that will help achieve the goal, and find an employer to assess his achievements, knowledge, and skills.

On the other hand, this also benefits educational institutions, for they teach students to make them very much in demand on the labor market, and receive remuneration from recruiters and companies in return. Recruiters, in turn, simplify the search for an employee and spend less time and money on it.

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DISCIPLINA — the first blockchain to create verified personal profiles based on academic and professional achievements.

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DISCIPLINA — the first blockchain to create verified personal profiles based on academic and professional achievements.

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